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require 'test/unit/testcase'
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require 'test/unit/autorunner'
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module Test # :nodoc:
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  #
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  # = Test::Unit - Ruby Unit Testing Framework
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  # 
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  # == Introduction
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  # 
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  # Unit testing is making waves all over the place, largely due to the
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  # fact that it is a core practice of XP. While XP is great, unit testing
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  # has been around for a long time and has always been a good idea. One
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  # of the keys to good unit testing, though, is not just writing tests,
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  # but having tests. What's the difference? Well, if you just _write_ a
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  # test and throw it away, you have no guarantee that something won't
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  # change later which breaks your code. If, on the other hand, you _have_
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  # tests (obviously you have to write them first), and run them as often
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  # as possible, you slowly build up a wall of things that cannot break
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  # without you immediately knowing about it. This is when unit testing
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  # hits its peak usefulness.
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  # 
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  # Enter Test::Unit, a framework for unit testing in Ruby, helping you to
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  # design, debug and evaluate your code by making it easy to write and
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  # have tests for it.
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  # 
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  # 
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  # == Notes
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  # 
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  # Test::Unit has grown out of and superceded Lapidary.
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  # 
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  # 
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  # == Feedback
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  # 
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  # I like (and do my best to practice) XP, so I value early releases,
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  # user feedback, and clean, simple, expressive code. There is always
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  # room for improvement in everything I do, and Test::Unit is no
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  # exception. Please, let me know what you think of Test::Unit as it
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  # stands, and what you'd like to see expanded/changed/improved/etc. If
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  # you find a bug, let me know ASAP; one good way to let me know what the
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  # bug is is to submit a new test that catches it :-) Also, I'd love to
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  # hear about any successes you have with Test::Unit, and any
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  # documentation you might add will be greatly appreciated. My contact
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  # info is below.
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  # 
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  # 
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  # == Contact Information
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  # 
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  # A lot of discussion happens about Ruby in general on the ruby-talk
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  # mailing list (http://www.ruby-lang.org/en/ml.html), and you can ask
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  # any questions you might have there. I monitor the list, as do many
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  # other helpful Rubyists, and you're sure to get a quick answer. Of
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  # course, you're also welcome to email me (Nathaniel Talbott) directly
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  # at mailto:testunit@talbott.ws, and I'll do my best to help you out.
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  # 
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  # 
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  # == Credits
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  # 
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  # I'd like to thank...
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  # 
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  # Matz, for a great language!
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  # 
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  # Masaki Suketa, for his work on RubyUnit, which filled a vital need in
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  # the Ruby world for a very long time. I'm also grateful for his help in
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  # polishing Test::Unit and getting the RubyUnit compatibility layer
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  # right. His graciousness in allowing Test::Unit to supercede RubyUnit
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  # continues to be a challenge to me to be more willing to defer my own
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  # rights.
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  # 
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  # Ken McKinlay, for his interest and work on unit testing, and for his
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  # willingness to dialog about it. He was also a great help in pointing
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  # out some of the holes in the RubyUnit compatibility layer.
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  # 
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  # Dave Thomas, for the original idea that led to the extremely simple
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  # "require 'test/unit'", plus his code to improve it even more by
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  # allowing the selection of tests from the command-line. Also, without
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  # RDoc, the documentation for Test::Unit would stink a lot more than it
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  # does now.
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  # 
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  # Everyone who's helped out with bug reports, feature ideas,
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  # encouragement to continue, etc. It's a real privilege to be a part of
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  # the Ruby community.
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  # 
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  # The guys at RoleModel Software, for putting up with me repeating, "But
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  # this would be so much easier in Ruby!" whenever we're coding in Java.
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  # 
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  # My Creator, for giving me life, and giving it more abundantly.
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  # 
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  # 
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  # == License
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  # 
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  # Test::Unit is copyright (c) 2000-2003 Nathaniel Talbott. It is free
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  # software, and is distributed under the Ruby license. See the COPYING
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  # file in the standard Ruby distribution for details.
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  # 
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  # 
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  # == Warranty
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  # 
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  # This software is provided "as is" and without any express or
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  # implied warranties, including, without limitation, the implied
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  # warranties of merchantibility and fitness for a particular
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  # purpose.
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  # 
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  # 
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  # == Author
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  # 
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  # Nathaniel Talbott.
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  # Copyright (c) 2000-2003, Nathaniel Talbott
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  #
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  # ----
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  #
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  # = Usage
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  #
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  # The general idea behind unit testing is that you write a _test_
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  # _method_ that makes certain _assertions_ about your code, working
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  # against a _test_ _fixture_. A bunch of these _test_ _methods_ are
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  # bundled up into a _test_ _suite_ and can be run any time the
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  # developer wants. The results of a run are gathered in a _test_
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  # _result_ and displayed to the user through some UI. So, lets break
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  # this down and see how Test::Unit provides each of these necessary
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  # pieces.
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  #
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  #
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  # == Assertions
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  #
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  # These are the heart of the framework. Think of an assertion as a
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  # statement of expected outcome, i.e. "I assert that x should be equal
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  # to y". If, when the assertion is executed, it turns out to be
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  # correct, nothing happens, and life is good. If, on the other hand,
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  # your assertion turns out to be false, an error is propagated with
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  # pertinent information so that you can go back and make your
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  # assertion succeed, and, once again, life is good. For an explanation
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  # of the current assertions, see Test::Unit::Assertions.
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  #
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  #
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  # == Test Method & Test Fixture
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  #
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  # Obviously, these assertions have to be called within a context that
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  # knows about them and can do something meaningful with their
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  # pass/fail value. Also, it's handy to collect a bunch of related
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  # tests, each test represented by a method, into a common test class
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  # that knows how to run them. The tests will be in a separate class
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  # from the code they're testing for a couple of reasons. First of all,
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  # it allows your code to stay uncluttered with test code, making it
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  # easier to maintain. Second, it allows the tests to be stripped out
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  # for deployment, since they're really there for you, the developer,
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  # and your users don't need them. Third, and most importantly, it
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  # allows you to set up a common test fixture for your tests to run
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  # against.
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  #
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  # What's a test fixture? Well, tests do not live in a vacuum; rather,
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  # they're run against the code they are testing. Often, a collection
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  # of tests will run against a common set of data, also called a
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  # fixture. If they're all bundled into the same test class, they can
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  # all share the setting up and tearing down of that data, eliminating
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  # unnecessary duplication and making it much easier to add related
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  # tests.
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  #
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  # Test::Unit::TestCase wraps up a collection of test methods together
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  # and allows you to easily set up and tear down the same test fixture
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  # for each test. This is done by overriding #setup and/or #teardown,
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  # which will be called before and after each test method that is
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  # run. The TestCase also knows how to collect the results of your
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  # assertions into a Test::Unit::TestResult, which can then be reported
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  # back to you... but I'm getting ahead of myself. To write a test,
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  # follow these steps:
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  #
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  # * Make sure Test::Unit is in your library path.
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  # * require 'test/unit' in your test script.
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  # * Create a class that subclasses Test::Unit::TestCase.
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  # * Add a method that begins with "test" to your class.
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  # * Make assertions in your test method.
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  # * Optionally define #setup and/or #teardown to set up and/or tear
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  #   down your common test fixture.
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  # * You can now run your test as you would any other Ruby
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  #   script... try it and see!
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  #
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  # A really simple test might look like this (#setup and #teardown are
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  # commented out to indicate that they are completely optional):
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  #
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  #     require 'test/unit'
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  #     
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  #     class MyTest < Test::Unit::TestCase
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  #       # def setup
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  #       # end
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  #     
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  #       # def teardown
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  #       # end
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  #     
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  #       def test_fail
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  #         assert(false, 'Assertion was false.')
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  #       end
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  #     end
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  #
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  #
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  # == Test Runners
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  #
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  # So, now you have this great test class, but you still
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  # need a way to run it and view any failures that occur
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  # during the run. There are some test runner; console test
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  # runner, GTK+ test runner and so on. The console test
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  # runner is automatically invoked for you if you require
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  # 'test/unit' and simply run the file. To use another
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  # runner simply set default test runner ID to
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  # Test::Unit::AutoRunner:
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  #
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  #    require 'test/unit'
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  #    Test::Unit::AutoRunner.default_runner = "gtk2"
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  #
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  # == Test Suite
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  #
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  # As more and more unit tests accumulate for a given project, it
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  # becomes a real drag running them one at a time, and it also
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  # introduces the potential to overlook a failing test because you
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  # forget to run it. Suddenly it becomes very handy that the
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  # TestRunners can take any object that returns a Test::Unit::TestSuite
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  # in response to a suite method. The TestSuite can, in turn, contain
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  # other TestSuites or individual tests (typically created by a
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  # TestCase). In other words, you can easily wrap up a group of
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  # TestCases and TestSuites.
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  #
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  # Test::Unit does a little bit more for you, by wrapping
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  # these up automatically when you require
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  # 'test/unit'. What does this mean? It means you could
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  # write the above test case like this instead:
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  #
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  #  require 'test/unit'
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  #  require 'test_myfirsttests'
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  #  require 'test_moretestsbyme'
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  #  require 'test_anothersetoftests'
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  #
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  # Test::Unit is smart enough to find all the test cases existing in
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  # the ObjectSpace and wrap them up into a suite for you. It then runs
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  # the dynamic suite using the console TestRunner.
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  #
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  #
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  # == Configuration file
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  #
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  # Test::Unit reads 'test-unit.yml' in the current working
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  # directory as Test::Unit's configuration file. It can
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  # contain the following configurations:
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  #
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  # * color scheme definitions
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  # * test runner to be used
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  # * test runner options
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  # * test collector to be used
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  #
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  # Except color scheme definitions, all of them are
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  # specified by command line option.
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  #
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  # Here are sample color scheme definitions:
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  #
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  #   color_schemes:
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  #     inverted:
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  #       success:
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  #         name: red
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  #         bold: true
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  #       failure:
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  #         name: green
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  #         bold: true
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  #     other_scheme:
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  #       ...
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  #
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  # Here are the syntax of color scheme definitions:
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  #
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  #  color_schemes:
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  #    SCHEME_NAME:
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  #      EVENT_NAME:
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  #        name: COLOR_NAME
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  #        intensity: BOOLEAN
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  #        bold: BOOLEAN
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  #        italic: BOOLEAN
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  #        underline: BOOLEAN
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  #      ...
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  #    ...
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  #
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  # SCHEME_NAME:: the name of the color scheme
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  # EVENT_NAME:: one of [success, failure, pending,
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  #              omission, notification, error]
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  # COLOR_NAME:: one of [black, red, green, yellow, blue,
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  #              magenta, cyan, white]
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  # BOOLEAN:: true or false
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  #
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  # You can use the above 'inverted' color scheme with the
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  # following configuration:
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  #
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  #   runner: console
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  #   console_options:
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  #     color_scheme: inverted
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  #   color_schemes:
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  #     inverted:
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  #       success:
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  #         name: red
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  #         bold: true
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  #       failure:
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  #         name: green
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  #         bold: true
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  #
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  # == Questions?
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  #
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  # I'd really like to get feedback from all levels of Ruby
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  # practitioners about typos, grammatical errors, unclear statements,
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  # missing points, etc., in this document (or any other).
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  #
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  module Unit
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    # Set true when Test::Unit has run.  If set to true Test::Unit
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    # will not automatically run at exit.
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    def self.run=(flag)
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      @run = flag
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    end
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    # Already tests have run?
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    def self.run?
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      @run ||= false
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    end
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  end
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end
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at_exit do
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  unless $! || Test::Unit.run?
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    exit Test::Unit::AutoRunner.run
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  end
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end